Incoming: Season 5 Rewards!

Season 5 is about to end. Time for another look on what is about to come to Rocket League. This time it’s the season rewards!

Rocket League has announced it will perform a soft reset on the competitve account for the upcoming new season. This will mean everyone will have to play a certain placement matches per playlist to be recalibrated for the new season. This new season will end somewhere around early 2018.

And now the info everyone has been waiting on! The rewards for this season. The new banners will be on full display on your Rocket League menu, and in goal replays as well. What a nice way to let someone know he’s been owned by a Grand Champ!

The Reward Banners, seen above, will be handed out as follows:

  • Bronze I or higher – Season 5 Bronze Player Banner

  • Silver I or higher – Season 5 Silver Player Banner + lower Banners

  • Gold I or higher – Season 5 Gold Player Banner + lower Banners

  • Platinum I or higher – Season 5 Platinum Player Banner + lower Banners

  • Diamond I or higher – Season 5 Diamond Player Banner + lower Banners

  • Champion – Season 5 Champion Player Banner + lower Banners

  • Grand Champion – ‘Season 5 Grand Champion’ in-game Title + Grand Champion Player Banner + lower Banners

Remember, in order to be eligible for these banners you must have completed 12 wins for each season award level! For those who did know this before. Here’s your chance to make right!

 

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#RLNews: Season 1 rewards!

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It’s been a while since Rocket League did a #RLNews but today is a good day! More info about the ending of Season One and what items you will be getting!

If you haven’t ranked up yet to Bronze or higher, we suggest you do it right now. Only then you will be getting the special topper as seen above. The Topper will be in the color of your highest achieved rank. (solo, solo standard, 2v2)

You will receive this items once the next patch in February will arrive. This will automatically mean that season One will end with the patch update.

Item Qualities

Rocket League will also undergo a slight change when it comes to displaying items. Items will now be categorized in common (stock), Premium (paid DLC) and Limited (Special Events). With the new upcoming patch they will also introduce the Uncommon items. These items will be randomly awarded when you complete an online match in Rocket League. Rocket League promises new rare Toppers and Antenna’s for you to unlock.

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Rocket League added to the upcoming Uncommon items update a small explanation:

One interesting thing to note is that the new “Uncommon Item’s” drop-rate won’t have a fixed percentage like the seasonal items do. Instead, your chances of getting an “Uncommon Item” increases the longer you play the game. After earning an Uncommon Item, the time then resets and you start all over again in your quest to get another one. This should give players who spend a lot of time playing some sweet new loot to accompany them along the way. — Rocket League

Also, Rocket League will share some new hot info on Friday the 22nd. We assume this will be about Season 2, new DLC and more info about what 2016 will bring us!

Sources: Rocket League Twitter and Rocket League Steam

Official Season 1 Update! [Reddit Post Inside]

You may have noticed changes in Ranked mode today and there is more to come! See the full details hereRocket League

As expected Rocket League did some minor changes to the Ranked Servers. As we posted yesterday. The changes should bring back some more stability in the gain/loss momentum in the Ranked Servers. In short, this is what they have to say:

What We Have Changed

  • 1) Starting later this evening, September 15, at 6pm PT/ 9pm ET, we will re-seed players into more accurate Divisions. Once this has happened, you may notice a jump in your RP and shifts out of the first Division of Bronze, Silver, and Gold into “II” or “III” based on your Preseason Matchmaking Rating (MMR)
    • Note: Players will only move up in rank because of the re-seed ; players who already surpassed their Preseason MMR will not move down and, instead, remain at their current standing
  • 2) Preseason MMR and Skill “Uncertainty” have been restored to their previous levels, but with a new minimum Uncertainty so that your MMR doesn’t stagnate
    • This should improve the quality of Ranked matchmaking and remedy some of the issues caused by the initial Season 1 reset (which was creating matches with a wider skill variance than intended).
  • 3) The Rank Points algorithm has re-enabled “Trending” so that, if you’re playing matches above your division, you will gain additional RP with Wins and lose less RP with losses. By default, the RP you gain or lose is based on match difficulty, but this is an additional measure for players whose skill (MMR) has outpaced their rank (RP)

What We’ll Be Watching

  • 1) Matchmaking Quality. We will continue to observe the results of the changes we’ve highlighted above and fine-tune as needed if players experience a skill variance that’s too wide in Ranked games. We definitely don’t want to create match situations in which players only gain or lose 0-1 RP.
  • 2) Rank Points System. We are still tuning and identifying specific situations where it might be more difficult than intended for players to gain RP, and we fully plan on addressing these situations as we encounter them.

Full Reddit post can be found here.

Ranked Season patch underway!

With Patch 1.05 and the Ranked Season coming out, a lot of players were not satisfied with the gaining/loss ratio in the season. Even Rocket League themselves were aware that things didn’t work out as they wanted too. So, the adjustments are being made as we speak:

ASAP. We’ve already begun testing to make sure the server-side changes work. We’ll update everyone when we have specifics — Rocket League

Officially they wanted to make changes when Season 2 was about to begin, but seeing the problems the community has right now, they are really trying to implement changes to the ranking system right now. Much appreciated!

Stay tuned!

[REPOST] Rocket League’s answer: How does Ranked Season work?

This is a repost from the Psyonix post on Reddit on the questions that the community has regarding the new ranked season. You can find it here: *OFFICAL* Ranked Season Play

Now that we’re a few days into Season 1 and we’ve had the chance to watch its performance in the real-world more closely, it’s a great time to make this post so that you all have a better idea of how the system “officially” works and for us to let you know what we think we’re doing right and what we’re doing wrong. This is a possible TLDR, so get ready!

How Preseason Worked and Didn’t Work

Our goal for Season 1’s ranking system was to eliminate the common problems we saw with Preseason. We used raw skill ranking (MMR) in Preseason to determine your division and leaderboard standings:

  • 1) Our skill system is similar to other modern games and tracks a “Skill” and “Uncertainty” for each player.
  • 2) Your skill value goes up or down based on wins, losses, and match difficulty
  • 3) Over time, your uncertainty decreases as the system becomes more confident about your skill

This worked great for matchmaking, but it performed poorly for seasonal player ranking because it becomes harder and harder for you to change your skill over time (and the leaderboards become stagnant)

How Season 1 Works Differently   For Season, we are continuing the approach of taking methods used by other popular competitive games by introducing a “Points” system that sits on top of a “hidden” Skill Rating/ MMR, from which the points get its influence. At a high level, this smooths away the Preseason problems as “Rank Points” (RP) follow a few key rules:

  • 1) You gain or lose points that are proportional to the difficulty of the match you played (based on MMR, not RP)
  • 2) Your RP should “trend” towards your MMR. So, if for example, you’re “Bronze III” by RP but your MMR is matching you against “Silver II” players, you should gain extra RP via wins and lose less RP with losses until you end up near the “Silver II” division
  • 3) RP is actually not involved in matchmaking at all, it is still controlled entirely by your hidden MMR

What We’ve Learned From the Real World   Based on your feedback and our own experiences in Season 1, it has become obvious that our system wasn’t quite working the way we intended. But why?

Problem 1: When we reset the Preseason standings, we reset everyone’s MMR “uncertainty” to allow player skills to move around more freely with the new season. It turns out this was a mistake because it made matchmaking less accurate AND it caused problems with the RP algorithm that was supposed to “trend” you towards your MMR. Those two issues combined created a climate where players see small gains but significant losses when they shouldn’t have

Problem 2: We didn’t seed Ranked divisions as well as we wanted to. Specifically, anyone from 0-499 MMR was placed into Bronze I, 500-999 MMR in Silver I, and 1000+ into Gold I. This is particularly troublesome for players in the Bronze rank, where a 100 MMR player and a 499 MMR player are vastly different but started with the same RP.

What We’re Doing to Address Real World Problems   A couple of things, actually:

  • 1) We plan on implementing placement matches in the near future (most likely in Season 2)
  • 2) We are restoring your hidden MMR Skills and Uncertainties to Preseason values, but with a minimum uncertainty (your skill never completely stagnates). This will improve matchmaking quality AND fix problems with your RP incorrectly “trending” towards your MMR. In other words, you’ll see fewer small RP gains and fewer large RP losses (We are doing this very SOON).
  • 3) We are actively investigating re-seeding players into more accurate divisions. A 499 Preseason MMR player could instead be placed into Bronze III instead of Bronze I, for example. We will also be careful not to reduce anyone’s RP who has already climbed past where they would have been re-seeded (We are also doing this SOON).

Parting Words

We will be keeping an eye on system behavior and player feedback with our immediate and larger-scale reworks prior to- and for Season 2.After all, our primary goal is to ensure that Ranked play is both competitive AND fun, so that’s what we’re going to work towards accomplishing.

Thanks to all of you for helping us find our way there. We’re definitely in this together!

Patch 1.05 – How does the new point system work?

Its the day after Patch 1.05 came out. The day after Rocket League had some issues with bringing back the servers online. Now that the storm is over and everyone actually can play the game again in the ranked regions. Some players have their questions about the new ranked system.

Not only on Twitter people ask other on what the new ranked season is about regarding points. You see it also on /r/RocketLeague and the official Psyonix forums, where a lot of key players from the community are gathered.

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Let’s hope Rocket League goes into more detail about the points. So everyone knows what to expect when they win or lose.

[Developing] Rocket League Leaderboard problems!

HEADS UP: We are aware of some issues with our leaderboards and we’re looking into them right now. — Rocket League

Not only on Twitter but also on /r/RocketLeague people talking about loss of stats and points on the leaderboard. Rocket League is investigating right now. Their tweet was from 3 hours ago. So it would seem that the problems would be over by now.

Will keep you posted.