Rocket League post patch 1.11 bug report!

rocket_league_1

Most of you are enjoying the Season 2 update that came out yesterday (or early morning). And with every update that is coming out, there are always little bugs creeping in the update messing everything up.

User Coldphan has made a big bug report topic on Reddit about the bugs post patch 1.11 and he needs our help!  So send in your bugs (if possible with video proof) to let the Rocket League devs know what is going on. They are actively monitoring the subreddit!

Advertisements

Report system coming to Rocket League!

Happy Friday! The latest is out! Covered topics: Report System & Mutators Preview.  — Rocket League

So this week has been kind of an all Rocket League fan week. Not only did we see a new announcement regarding the November update. But we also got a Dev Stream too where the upcoming content was showcased and announcements were dropped like…like pieces of bread!

And as an icing on the cake Rocket League announced a handy feature that the community was asking for, for sometime: The Report Function. Here’s in short what that function will mean and how you can access it:

Report System Functionality: We want your Rocket League playing experience to be fun at all times, but if you find someone messing it up by griefing, intimidating, or harassing you with malicious or offensive behavior, we want to help make that better. If you weren’t already aware, players already have a few options at their disposal:

  • Players can disable communication (text and audio) with a specific player by selecting their names in the “Muting” menu. Players can disable text and audio chat from the entire opposing team (or completely) by pausing the game and moving into the Audio menu.
  • If you’re a PS4 player, you have the added option of using PlayStation’s “Block and Grief Reporting” system as part of a system feature, located in the “Friends” menu, under the “Player’s Met” tab. — Psyonix on the Rocket League subreddit

Source: Reddit

[OFFICAL] Rocket League responds on DeLorean ‘leaks’ on Reddit

As a response on the moderator announcement in /r/RocketLeague

Hey all, we’ve had a few messages sent to us about why certain threads have been removed from this forum (regarding people playing with items not yet released or officially available at all) and that’s because anyone using those items are using pirated versions of our game.

Under “Rule VI” on the sidebar over there, piracy talk isn’t allowed per our rules, (and we’re definitely not cool with all the links we’ve seen point to the sites that offer it, therefore, we’re trying to keep those from popping up).

Just wanted to make an official statement on this, since it’s been coming up and so there’s no confusion as to why these things are disappearing when they do.

Cheers. (source: Official Staff statement on Reddit)

(Also, removed a moderator post about similar content to this, so there is a clear line that this is an official statement)

Regarding players using the DeLorean before release (Oct. 21)

The past hours numerous topics on Reddit have emerged with players either posting pictures of the DeLorean already in the game, or gameplay from the new DeLorean showing off the new details of the new Battle Car that is coming to Rocket League.

Tonight the moderators from the Rocket League subreddit made a statement on Reddit about where the teams stands on people that are spreading either images or gameplay of the DLC that is to come, and how they will act on it in the coming days:

Users have made posts about seeing players using the DeLorean before the release of the DLC and they’ve been removed by Psyonix, but since there hasn’t been a statement from them I’m just making one myself, hopefully this won’t be a problem.

These players are using pirated versions of the game which unlocks all current DLC that was patched into the game yesterday. Players will (presumably) be banned from playing online. Because of this, further posts about it will be removed because it’s becoming borderline spam at this point.

I hope this post serves to address the issue rather than censoring information without any response from the moderators. Sorry for not having done this earlier, I had just only gone home and read the moderator mail about this. Remember that anyone can pirate the game at their own will, but if you truly enjoy the game and its DLC, purchase it and support Psyonix for their continual patches and updates for Rocket League.

If you have any issues, contact Psyonix through here: http://psyonix.com/support/.

[REPOST] Rocket League’s answer: How does Ranked Season work?

This is a repost from the Psyonix post on Reddit on the questions that the community has regarding the new ranked season. You can find it here: *OFFICAL* Ranked Season Play

Now that we’re a few days into Season 1 and we’ve had the chance to watch its performance in the real-world more closely, it’s a great time to make this post so that you all have a better idea of how the system “officially” works and for us to let you know what we think we’re doing right and what we’re doing wrong. This is a possible TLDR, so get ready!

How Preseason Worked and Didn’t Work

Our goal for Season 1’s ranking system was to eliminate the common problems we saw with Preseason. We used raw skill ranking (MMR) in Preseason to determine your division and leaderboard standings:

  • 1) Our skill system is similar to other modern games and tracks a “Skill” and “Uncertainty” for each player.
  • 2) Your skill value goes up or down based on wins, losses, and match difficulty
  • 3) Over time, your uncertainty decreases as the system becomes more confident about your skill

This worked great for matchmaking, but it performed poorly for seasonal player ranking because it becomes harder and harder for you to change your skill over time (and the leaderboards become stagnant)

How Season 1 Works Differently   For Season, we are continuing the approach of taking methods used by other popular competitive games by introducing a “Points” system that sits on top of a “hidden” Skill Rating/ MMR, from which the points get its influence. At a high level, this smooths away the Preseason problems as “Rank Points” (RP) follow a few key rules:

  • 1) You gain or lose points that are proportional to the difficulty of the match you played (based on MMR, not RP)
  • 2) Your RP should “trend” towards your MMR. So, if for example, you’re “Bronze III” by RP but your MMR is matching you against “Silver II” players, you should gain extra RP via wins and lose less RP with losses until you end up near the “Silver II” division
  • 3) RP is actually not involved in matchmaking at all, it is still controlled entirely by your hidden MMR

What We’ve Learned From the Real World   Based on your feedback and our own experiences in Season 1, it has become obvious that our system wasn’t quite working the way we intended. But why?

Problem 1: When we reset the Preseason standings, we reset everyone’s MMR “uncertainty” to allow player skills to move around more freely with the new season. It turns out this was a mistake because it made matchmaking less accurate AND it caused problems with the RP algorithm that was supposed to “trend” you towards your MMR. Those two issues combined created a climate where players see small gains but significant losses when they shouldn’t have

Problem 2: We didn’t seed Ranked divisions as well as we wanted to. Specifically, anyone from 0-499 MMR was placed into Bronze I, 500-999 MMR in Silver I, and 1000+ into Gold I. This is particularly troublesome for players in the Bronze rank, where a 100 MMR player and a 499 MMR player are vastly different but started with the same RP.

What We’re Doing to Address Real World Problems   A couple of things, actually:

  • 1) We plan on implementing placement matches in the near future (most likely in Season 2)
  • 2) We are restoring your hidden MMR Skills and Uncertainties to Preseason values, but with a minimum uncertainty (your skill never completely stagnates). This will improve matchmaking quality AND fix problems with your RP incorrectly “trending” towards your MMR. In other words, you’ll see fewer small RP gains and fewer large RP losses (We are doing this very SOON).
  • 3) We are actively investigating re-seeding players into more accurate divisions. A 499 Preseason MMR player could instead be placed into Bronze III instead of Bronze I, for example. We will also be careful not to reduce anyone’s RP who has already climbed past where they would have been re-seeded (We are also doing this SOON).

Parting Words

We will be keeping an eye on system behavior and player feedback with our immediate and larger-scale reworks prior to- and for Season 2.After all, our primary goal is to ensure that Ranked play is both competitive AND fun, so that’s what we’re going to work towards accomplishing.

Thanks to all of you for helping us find our way there. We’re definitely in this together!

Patch 1.05 – How does the new point system work?

Its the day after Patch 1.05 came out. The day after Rocket League had some issues with bringing back the servers online. Now that the storm is over and everyone actually can play the game again in the ranked regions. Some players have their questions about the new ranked system.

Not only on Twitter people ask other on what the new ranked season is about regarding points. You see it also on /r/RocketLeague and the official Psyonix forums, where a lot of key players from the community are gathered.

Martintheboss

Let’s hope Rocket League goes into more detail about the points. So everyone knows what to expect when they win or lose.