Starbase Arc and Wasteland will be standard maps in next update!

The announcement we have been waiting for since the introduction of non standard maps. Starbase Arc and Wasteland will be standard maps in the next Autumn update!

The non standard versions of these maps will still be available in private and offline matches. So for you non standard lovers, the devs did nog forget you! So why the change of heart for Rocket League?

Why are we changing our stance? Because in the time since Wasteland Arena first launched in late 2015, non-standard map layouts have been a hot topic of debate within the Rocket League community. We have carefully listened to your feedback over that extended period of time, and though we didn’t arrive to this decision lightly, we believe it’s the right one to make. Here’s a quick rundown of several important factors that moved us in this direction:

  • We see Rocket League as a digital sport. As such, we think standardization is important and necessary to provide a level playing field and foster consistent competition across all skill levels and events.

  • We introduced non-standard arenas partly to provide variety for pro play, but they have not been embraced. Given the success of RLCS and Rocket League Esports in general, we no longer feel that map variety is needed or appropriate for the competitive scene.

  • Rocket Labs showed us that only a narrow set of arena designs would be well-received by the Rocket Leaguecommunity. Even the designs that more closely resembled conventional Arenas (like Octagon and Starbase) have been extremely divisive. Ultimately, the alternate layouts we devised simply didn’t add enough strategically to offset the corresponding loss in predictability and muscle memory. — Rocket League 

Rocket League have thought about this for several months. And felt that supporting the competitive scene, and the way they want the game to go. This was the best way. Sorry for the non standard map lovers. But the competitive scene is taking over!

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Revenge of the Battle Cars DLC coming in October!

Revenge of the Battle-Cars has all sorts of cool stuff inspired by our first official trip to the pitch! When it arrives, our “new-but-old-school” DLC will feature a number of awesome customization items that longtime SARPBC fans should immediately recognize. Including…

  • 2 Classic SARPBC Battle-Cars, Scarab and Zippy
  • 12 New Decals (six for each new car)
  • 3 New Paint Types (Toon Glossy, Toon Matte, Toon Wood)
  • 2 New Wheels (Scarab and Zippy)
  • 2 New Rocket Boosts (Accelerato and Battle-Stars)
  • 4 New Toppers (Cavalier, Locomotive, Pixelated Shades, Shark Fin)
  • 2 New Antennas (Retro Balls from SARPBC)
  • 5 New Trophies

Besides the 2 cars from the Battlecars game. New map additions awaits us for the FREE DLC:

Besides our paid Revenge of the Battle-Cars DLC, we’re also continuing our tradition of giving everyone extra free stuff to go along with it. This time around, it’s the debut of two new variations of our existing arenas, Urban Station (Night) and Utopia Coliseum (Dusk).

These variants are the last “regulation-style” maps you’ll see for while, by the way, as our next few arenas after that will focus on more “unusual” layouts and settings (more on those later this year).

Additional free goodies, like new music, Community and Country flags, and our customary updates and optimizations and updates will ship alongside the DLC.

Revenge of the Battle-Cars will retail for $3.99 USD when it launches this October. See you on the pitch!

Full blogpost and trailer @ Playstation Blog!