Starbase Arc and Wasteland will be standard maps in next update!

The announcement we have been waiting for since the introduction of non standard maps. Starbase Arc and Wasteland will be standard maps in the next Autumn update!

The non standard versions of these maps will still be available in private and offline matches. So for you non standard lovers, the devs did nog forget you! So why the change of heart for Rocket League?

Why are we changing our stance? Because in the time since Wasteland Arena first launched in late 2015, non-standard map layouts have been a hot topic of debate within the Rocket League community. We have carefully listened to your feedback over that extended period of time, and though we didn’t arrive to this decision lightly, we believe it’s the right one to make. Here’s a quick rundown of several important factors that moved us in this direction:

  • We see Rocket League as a digital sport. As such, we think standardization is important and necessary to provide a level playing field and foster consistent competition across all skill levels and events.

  • We introduced non-standard arenas partly to provide variety for pro play, but they have not been embraced. Given the success of RLCS and Rocket League Esports in general, we no longer feel that map variety is needed or appropriate for the competitive scene.

  • Rocket Labs showed us that only a narrow set of arena designs would be well-received by the Rocket Leaguecommunity. Even the designs that more closely resembled conventional Arenas (like Octagon and Starbase) have been extremely divisive. Ultimately, the alternate layouts we devised simply didn’t add enough strategically to offset the corresponding loss in predictability and muscle memory. — Rocket League 

Rocket League have thought about this for several months. And felt that supporting the competitive scene, and the way they want the game to go. This was the best way. Sorry for the non standard map lovers. But the competitive scene is taking over!

Advertisements

Rocket League deployed another hotfix!

recalibration-c6e1dc555a6eff57c623d9877706c9a5

Rocket League deployed yet another hotfix. So don’t be surprised if you just went two division up in rank!

New adjustments have been made to the Skill Distribution and Skill Tier. This to make the divisions more even flow. This will have effect on the competitive ranking.

We just deployed two changes to address this and better distribute the active competitive player-base across the Skill Tiers:

  1. Skill Tier thresholds have been lowered to include more players in the Star and Champion tiers.
  2. Skill Tier Thresholds are now configured differently based on which mode you’re playing. The skill curve for 1v1 looks a little different than 3v3, for instance. This means Doubles now has different criteria for reaching Grand Champion than Solo Standard does. Each playlist should see similar percentages of players reach Champion tier and above. Because there are more total players playing Doubles, you’ll see more Doubles Grand Champions overall.

You might ask yourself what you will notice from this change. And there is a simple answer to that:

In terms of how this will affect your personal rankings: most players at Challenger and above will see themselves gain anywhere from ½ to 2 skill tiers. For instance, a Rising Star in Doubles might now be considered a Shooting Star or a low-division All-Star. Prospect-ranked players will move less so — from no change to roughly half a rank.

For more info about the hotfix, visit the RocketLeagueGame.com website.