You can find this post also on the Steam webpage and of course the /r/rocketleague page
It’s been three weeks since we first implemented changes to Ranked Season 1 play, which means that it’s as good a time as any to give you a small update on what we’ve been seeing since.
Moving away from our old Preseason Matchmaking Ratings (MMR) to the current Rank Points (RP) System has taught us a lot, to be sure — and we’ve been closely observing what players like and don’t like as we head towards our improvement list for Season 2 (like RP gains in the Platinum Tier, for example).
Some things we’re considering include…
- What Happens When Players Leave Ranked Matches: One of the most talked-about topics in Season 1, is the way that RP is impacted when a player from the opposing team abandons a Ranked match. As it stands now, players are given less RP for a win when that happens. We have seen players voice their frustration with that system and we agree with them. It was an unintended side effect of how MMR calculations worked in-game and we are fixing it in the upcoming patch. We’ll have more info on that as we get closer to the fix.
- How we Emphasize XP Titles: Another thing we’ve noticed is that XP Titles can be confusing and players have asked us to look into changing how this works. The titles are in no way supposed to be a representation of a player’s skill, and instead shows a rough estimation of time spent playing matches. In a future patch, we plan on letting players select from any one of their available XP titles or hide them completely, should they so decide.
If you have any additional questions or concerns, please don’t hesitate to bring them up in this thread. Thanks!